![]() ![]() ![]() Of course, the game does put limits on what you can do through the stamina system. I can't tell you how many times I've made it to the end of a shrine only to watch a streamer do the same shrine a completely different way. I won't get into too many specifics because I want to avoid spoilers as much as possible, but the fact that you can solve a puzzle in more than one way means that Nintendo was more concerned about rewarding critical thinking than figuring out a single answer. ![]() You have a lot of tools at your disposal in Breath of the Wild and all of them will come in handy as you're solving the puzzles you encounter on your quest. One of the coolest things about how these puzzles have been made is that there isn't always one solution to them. With 120 shrines and these motion control puzzles featuring in a very small percentage of them, though, this is a very minor complaint. They're consistently good and usually fun to play, save for a very small number of motion control puzzles that don't seem to be as expertly crafted as the rest. The puzzles found within these shrines are, for the most part, very well done. I have to say that I much prefer completing shrines over hunting down individual heart pieces within Hyrule. It's true that the opening hours in the Great Plateau are accompanied by the guidance and advice of the Old Man, but his instruction is never as obtrusive as that of Navi from Ocarina of Time or Fi from Skyward Sword. ![]() That isn't the case in Breath of the Wild, as the game ditches the series' penchant for heavy exposition and guided gameplay, instead choosing to drop you in this world and see what you do. Ever since The Legend of Zelda: Ocarina of Time launched way back in 1998, it seems we've had some sort of guide telling us where to go or what to do next. Zelda is not immune to this phenomenon, either. Nintendo has established a reputation for holding the player's hand during its games – recent Mario titles do it by offering you what boils down to invincibility when your fail a stage too many times, while Mario and Luigi: Dream Team on the 3DS stands out in my mind as a game that was mostly tutorials. One of the most appealing parts about Breath of the Wild is that you're largely on your own throughout the entire game. ![]()
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